|
SimpleGL
1.1.0
A framework for platform independent rendering
|
#include <SimpleGL_vk/SimpleGL_vk_Export.h>#include <vector>#include <vulkan/vulkan.h>#include "surface.hpp"Go to the source code of this file.
Classes | |
| struct | sgl::QueueFamilyIndices |
| This struct stores relevant queue family indices. More... | |
| struct | sgl::SwapchainSupportDetails |
| This struct stores necessary data for swapchain support. More... | |
| class | sgl::PhysicalDevice |
| This class wraps a Vulkan physical device and represents a graphics card. More... | |
Namespaces | |
| sgl | |
| Generic namespace for the SimpleGL framework. | |
This file contains classes to handle Vulkan physical devices.
Definition in file physical_device.hpp.
1.8.11