SimpleGL  1.1.0
A framework for platform independent rendering
Classes | Namespaces
physical_device.hpp File Reference
#include <SimpleGL_vk/SimpleGL_vk_Export.h>
#include <vector>
#include <vulkan/vulkan.h>
#include "surface.hpp"

Go to the source code of this file.

Classes

struct  sgl::QueueFamilyIndices
 This struct stores relevant queue family indices. More...
 
struct  sgl::SwapchainSupportDetails
 This struct stores necessary data for swapchain support. More...
 
class  sgl::PhysicalDevice
 This class wraps a Vulkan physical device and represents a graphics card. More...
 

Namespaces

 sgl
 Generic namespace for the SimpleGL framework.
 

Detailed Description

Author
Heiko Brumme

This file contains classes to handle Vulkan physical devices.

Definition in file physical_device.hpp.