SimpleGL
1.1.0
A framework for platform independent rendering
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#include <SimpleGL_vk/SimpleGL_vk_Export.h>
#include <vector>
#include <vulkan/vulkan.h>
#include "surface.hpp"
Go to the source code of this file.
Classes | |
struct | sgl::QueueFamilyIndices |
This struct stores relevant queue family indices. More... | |
struct | sgl::SwapchainSupportDetails |
This struct stores necessary data for swapchain support. More... | |
class | sgl::PhysicalDevice |
This class wraps a Vulkan physical device and represents a graphics card. More... | |
Namespaces | |
sgl | |
Generic namespace for the SimpleGL framework. | |
This file contains classes to handle Vulkan physical devices.
Definition in file physical_device.hpp.