SimpleGL
1.1.0
A framework for platform independent rendering
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File List
Here is a list of all documented files with brief descriptions:
[detail level
1
2
3
4
5
]
▼
Backends
▼
OpenGL
▼
include
►
SimpleGL_gl
application_gl.hpp
backend_gl.hpp
backend_gl.tcc
batching_gl.hpp
framebuffer_object.hpp
gl_general.hpp
glfw_window_gl.hpp
manager_gl.hpp
shader_objects.hpp
texture_object.hpp
vertex_array_object.hpp
vertex_buffer_object.hpp
SimpleGL_Backend_OpenGL.hpp
▼
src
application_gl.cpp
backend_gl.cpp
batching_gl.cpp
framebuffer_object.cpp
gl_general.cpp
glfw_window_gl.cpp
manager_gl.cpp
shader_objects.cpp
texture_object.cpp
vertex_array_object.cpp
vertex_buffer_object.cpp
▼
Vulkan
▼
include
►
SimpleGL_vk
application_vk.hpp
backend_vk.hpp
batching_vk.hpp
command_buffer.hpp
debug_report.hpp
descriptor_set.hpp
framebuffer.hpp
glfw_window_vk.hpp
graphics_pipeline.hpp
logical_device.hpp
manager_vk.hpp
physical_device.hpp
render_pass.hpp
shader_module.hpp
surface.hpp
swapchain.hpp
synchronization.hpp
texture_image.hpp
vertex_buffer.hpp
vulkan_context.hpp
vulkan_instance.hpp
SimpleGL_Backend_Vulkan.hpp
▼
src
application_vk.cpp
backend_vk.cpp
batching_vk.cpp
command_buffer.cpp
debug_report.cpp
descriptor_set.cpp
framebuffer.cpp
glfw_window_vk.cpp
graphics_pipeline.cpp
logical_device.cpp
manager_vk.cpp
physical_device.cpp
render_pass.cpp
shader_module.cpp
surface.cpp
swapchain.cpp
synchronization.cpp
texture_image.cpp
vertex_buffer.cpp
vulkan_context.cpp
vulkan_instance.cpp
▼
Core
▼
include
▼
SimpleGL
application.hpp
batching.hpp
core.hpp
event.hpp
glfw_callback.hpp
glfw_general.hpp
glfw_window.hpp
input.hpp
lighting.hpp
logging.hpp
manager.hpp
manager.tcc
transform.hpp
SimpleGL_Core.hpp
▼
src
application.cpp
batching.cpp
core.cpp
event.cpp
glfw_callback.cpp
glfw_general.cpp
glfw_window.cpp
logging.cpp
transform.cpp
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