11 #include "SimpleGL_Export.h" 43 void put(std::string name, T* value);
52 T*
get(std::string name);
59 virtual void remove(std::string name);
std::map< std::string, T * > objects
Contains the objects to manage.
Generic namespace for the SimpleGL framework.
Manager(void)
Initializes a new manager.
void put(std::string name, T *value)
Stores a object with specified name.
virtual void clear()
Removes all objects and disposes them.
This class provides an abstract class for managing objects.
~Manager(void)
Deletes a manager and disposes all managed objects.