SimpleGL
1.1.0
A framework for platform independent rendering
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Vulkan
include
SimpleGL_vk
texture_image.hpp
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#ifndef TEXTURE_IMAGE_HPP
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#define TEXTURE_IMAGE_HPP
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#include <SimpleGL_vk/SimpleGL_vk_Export.h>
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#include <vector>
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#include <vulkan/vulkan.h>
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namespace
sgl
{
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class
SIMPLEGL_VK_EXPORT
TextureImage
{
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private
:
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static
TextureImage
* current;
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VkImage handle;
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VkDeviceMemory memory;
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VkImageView imageView;
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VkSampler textureSampler;
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uint32_t width;
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uint32_t height;
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void
perfomImageLayoutTransition(VkImageLayout oldLayout, VkImageLayout newLayout);
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void
copyBufferToImage(VkBuffer buffer, VkImage image);
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public
:
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static
TextureImage
* getCurrent();
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static
void
setCurrent(
TextureImage
* current);
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TextureImage
(uint32_t width, uint32_t height);
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~
TextureImage
(
void
);
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VkImage getHandle();
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VkImageView getImageView();
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VkSampler getSampler();
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uint32_t getWidth();
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uint32_t getHeight();
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void
upload(std::vector<uint8_t> data);
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};
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}
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#endif
/* TEXTURE_IMAGE_HPP */
sgl
Generic namespace for the SimpleGL framework.
Definition:
application.hpp:18
sgl::TextureImage
This class wraps a Vulkan texture image.
Definition:
texture_image.hpp:24
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