SimpleGL
1.1.0
A framework for platform independent rendering
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#include <SimpleGL_gl/SimpleGL_gl_Export.h>
#include <GL/glew.h>
Go to the source code of this file.
Classes | |
struct | sgl::TextureData |
This structure stores texture image data. More... | |
class | sgl::Texture |
This class wraps an OpenGL texture object. More... | |
Namespaces | |
sgl | |
Generic namespace for the SimpleGL framework. | |
Enumerations | |
enum | sgl::TextureFilter : GLint { sgl::TextureFilter::NEAREST = GL_NEAREST, sgl::TextureFilter::LINEAR = GL_LINEAR } |
This enum wraps the texture object's filter. More... | |
enum | sgl::TextureWrap : GLint { sgl::TextureWrap::CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE, sgl::TextureWrap::CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER, sgl::TextureWrap::REPEAT = GL_REPEAT, sgl::TextureWrap::MIRRORED_REPEAT = GL_MIRRORED_REPEAT } |
This enum wraps the texture object's wrapping functions. More... | |
This file contains classes to create texture objects.
Definition in file texture_object.hpp.