SimpleGL
1.1.0
A framework for platform independent rendering
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This structure stores texture image data. More...
#include <texture_object.hpp>
Public Attributes | |
int | width |
The width of the image. More... | |
int | height |
The height of the image. More... | |
int | components |
The number of color channels. More... | |
unsigned char * | pixels |
The pixel data of the image. More... | |
This structure stores texture image data.
Definition at line 56 of file texture_object.hpp.
int sgl::TextureData::components |
The number of color channels.
Definition at line 65 of file texture_object.hpp.
int sgl::TextureData::height |
The height of the image.
Definition at line 62 of file texture_object.hpp.
unsigned char* sgl::TextureData::pixels |
The pixel data of the image.
Definition at line 68 of file texture_object.hpp.
int sgl::TextureData::width |
The width of the image.
Definition at line 59 of file texture_object.hpp.