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SimpleGL
1.1.0
A framework for platform independent rendering
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This structure stores texture image data. More...
#include <texture_object.hpp>
Public Attributes | |
| int | width |
| The width of the image. More... | |
| int | height |
| The height of the image. More... | |
| int | components |
| The number of color channels. More... | |
| unsigned char * | pixels |
| The pixel data of the image. More... | |
This structure stores texture image data.
Definition at line 56 of file texture_object.hpp.
| int sgl::TextureData::components |
The number of color channels.
Definition at line 65 of file texture_object.hpp.
| int sgl::TextureData::height |
The height of the image.
Definition at line 62 of file texture_object.hpp.
| unsigned char* sgl::TextureData::pixels |
The pixel data of the image.
Definition at line 68 of file texture_object.hpp.
| int sgl::TextureData::width |
The width of the image.
Definition at line 59 of file texture_object.hpp.
1.8.11