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SimpleGL
1.1.0
A framework for platform independent rendering
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#include "SimpleGL_Export.h"#include <glm/glm.hpp>Go to the source code of this file.
Classes | |
| struct | sgl::Camera |
| This struct defines a camera. More... | |
| struct | sgl::Transformation |
| This struct contains information to calculate the Model-View-Projection-Matrix. More... | |
| class | sgl::Model |
| This class contains static methods to calculate model matrices. More... | |
| class | sgl::View |
| This class contains static methods to calculate view matrices. More... | |
| class | sgl::Projection |
| This class contains static methods to calculate projection matrices. More... | |
Namespaces | |
| sgl | |
| Generic namespace for the SimpleGL framework. | |
This file contains classes for calculating the MVP matrix.
Definition in file transform.hpp.
1.8.11