SimpleGL
1.1.0
A framework for platform independent rendering
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#include "SimpleGL_Export.h"
#include <glm/glm.hpp>
Go to the source code of this file.
Classes | |
struct | sgl::Camera |
This struct defines a camera. More... | |
struct | sgl::Transformation |
This struct contains information to calculate the Model-View-Projection-Matrix. More... | |
class | sgl::Model |
This class contains static methods to calculate model matrices. More... | |
class | sgl::View |
This class contains static methods to calculate view matrices. More... | |
class | sgl::Projection |
This class contains static methods to calculate projection matrices. More... | |
Namespaces | |
sgl | |
Generic namespace for the SimpleGL framework. | |
This file contains classes for calculating the MVP matrix.
Definition in file transform.hpp.