SimpleGL
1.1.0
A framework for platform independent rendering
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This struct defines a camera. More...
#include <transform.hpp>
Public Attributes | |
glm::vec3 | position |
The position of the camera. More... | |
glm::vec3 | front |
The front side direction of the camera. More... | |
glm::vec3 | up |
The up vector if the camera. More... | |
This struct defines a camera.
Definition at line 23 of file transform.hpp.
glm::vec3 sgl::Camera::front |
The front side direction of the camera.
Definition at line 29 of file transform.hpp.
glm::vec3 sgl::Camera::position |
The position of the camera.
Definition at line 26 of file transform.hpp.
glm::vec3 sgl::Camera::up |
The up vector if the camera.
Definition at line 32 of file transform.hpp.