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SimpleGL
1.1.0
A framework for platform independent rendering
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#include <SimpleGL_vk/SimpleGL_vk_Export.h>#include <vector>#include <glm/glm.hpp>#include "vulkan_instance.hpp"#include "debug_report.hpp"#include "surface.hpp"#include "physical_device.hpp"#include "logical_device.hpp"#include "swapchain.hpp"#include "render_pass.hpp"#include "framebuffer.hpp"#include "command_buffer.hpp"#include "descriptor_set.hpp"#include "synchronization.hpp"Go to the source code of this file.
Classes | |
| class | sgl::VulkanContext |
| This class contains all relevant Vulkan objects to setup a Vulkan application. More... | |
Namespaces | |
| sgl | |
| Generic namespace for the SimpleGL framework. | |
This file contains a container class which holds relevant Vulkan objects.
Definition in file vulkan_context.hpp.
1.8.11