SimpleGL
1.1.0
A framework for platform independent rendering
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#include <SimpleGL_vk/SimpleGL_vk_Export.h>
#include <vector>
#include <glm/glm.hpp>
#include "vulkan_instance.hpp"
#include "debug_report.hpp"
#include "surface.hpp"
#include "physical_device.hpp"
#include "logical_device.hpp"
#include "swapchain.hpp"
#include "render_pass.hpp"
#include "framebuffer.hpp"
#include "command_buffer.hpp"
#include "descriptor_set.hpp"
#include "synchronization.hpp"
Go to the source code of this file.
Classes | |
class | sgl::VulkanContext |
This class contains all relevant Vulkan objects to setup a Vulkan application. More... | |
Namespaces | |
sgl | |
Generic namespace for the SimpleGL framework. | |
This file contains a container class which holds relevant Vulkan objects.
Definition in file vulkan_context.hpp.