8 #ifndef FRAMEBUFFER_HPP 9 #define FRAMEBUFFER_HPP 11 #include <SimpleGL_vk/SimpleGL_vk_Export.h> 13 #include <vulkan/vulkan.h> 54 void createDepthStencilBuffer();
73 VkFramebuffer getHandle();
This struct stores the data of a depth stencil buffer.
VkImageView imageView
Stores the depth stencil image view.
Generic namespace for the SimpleGL framework.
VkFormat format
Stores the depth stencil format.
This class wraps a Vulkan framebuffer.
VkDeviceMemory memory
Stores the depth stencil device memory.
This class wraps a Vulkan render pass.
VkImage image
Stores the depth stencil image.