SimpleGL
1.1.0
A framework for platform independent rendering
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This is the complete list of members for sgl::ApplicationGL, including all inherited members.
Application(void) | sgl::Application | protected |
ApplicationGL(int width=640, int height=480, std::string title="SimpleGL Application (OpenGL backend)") | sgl::ApplicationGL | |
batch | sgl::ApplicationGL | protected |
clear() override | sgl::ApplicationGL | virtual |
dispose() override | sgl::ApplicationGL | virtual |
handleEvents(std::vector< Event * > events)=0 | sgl::Application | pure virtual |
init() | sgl::Application | |
mainLoop() | sgl::Application | |
renderScene(float alpha)=0 | sgl::Application | pure virtual |
run() | sgl::Application | |
running | sgl::Application | protected |
shaderManager | sgl::ApplicationGL | protected |
targetFps | sgl::Application | protected |
targetUps | sgl::Application | protected |
textureManager | sgl::ApplicationGL | protected |
updateScene(float delta)=0 | sgl::Application | pure virtual |
window | sgl::Application | protected |
~Application(void) | sgl::Application | |
~ApplicationGL(void) | sgl::ApplicationGL |