This is the complete list of members for sgl::BatchGL, including all inherited members.
applyTransform() | sgl::BatchGL | |
Batch(void) | sgl::Batch | protected |
BatchGL(int capacity=1024 *1024) | sgl::BatchGL | |
begin() override | sgl::BatchGL | virtual |
begin(Primitive mode) | sgl::BatchGL | |
color(float r, float g, float b) | sgl::Batch | |
color(float r, float g, float b, float a) | sgl::Batch | |
color(glm::vec3 color) | sgl::Batch | |
color(glm::vec4 color) | sgl::Batch | |
colors | sgl::Batch | protected |
drawing | sgl::Batch | protected |
end() | sgl::Batch | virtual |
flush() override | sgl::BatchGL | virtual |
getModel() | sgl::Batch | |
getProjection() | sgl::Batch | |
getShaderProgram() | sgl::BatchGL | |
getView() | sgl::Batch | |
normal(float nx, float ny, float nz) | sgl::Batch | |
normal(glm::vec3 normal) | sgl::Batch | |
normals | sgl::Batch | protected |
numVertices | sgl::Batch | protected |
resetShaderProgram() | sgl::BatchGL | |
setModel(glm::mat4 model) | sgl::Batch | |
setProjection(glm::mat4 projection) | sgl::Batch | |
setShaderProgram(ShaderProgram *program) | sgl::BatchGL | |
setView(glm::mat4 view) | sgl::Batch | |
specifyVertexAttributes() | sgl::BatchGL | |
texCoord(float s, float t) | sgl::Batch | |
texCoord(glm::vec2 texCoord) | sgl::Batch | |
texCoords | sgl::Batch | protected |
transformation | sgl::Batch | protected |
vertex(float x, float y) | sgl::Batch | |
vertex(float x, float y, float z) | sgl::Batch | |
vertex(glm::vec2 vertex) | sgl::Batch | |
vertex(glm::vec3 vertex) | sgl::Batch | |
vertices | sgl::Batch | protected |
~Batch(void) | sgl::Batch | |
~BatchGL(void) | sgl::BatchGL | |