SimpleGL  1.1.0
A framework for platform independent rendering
sgl::BatchGL Member List

This is the complete list of members for sgl::BatchGL, including all inherited members.

applyTransform()sgl::BatchGL
Batch(void)sgl::Batchprotected
BatchGL(int capacity=1024 *1024)sgl::BatchGL
begin() overridesgl::BatchGLvirtual
begin(Primitive mode)sgl::BatchGL
color(float r, float g, float b)sgl::Batch
color(float r, float g, float b, float a)sgl::Batch
color(glm::vec3 color)sgl::Batch
color(glm::vec4 color)sgl::Batch
colorssgl::Batchprotected
drawingsgl::Batchprotected
end()sgl::Batchvirtual
flush() overridesgl::BatchGLvirtual
getModel()sgl::Batch
getProjection()sgl::Batch
getShaderProgram()sgl::BatchGL
getView()sgl::Batch
normal(float nx, float ny, float nz)sgl::Batch
normal(glm::vec3 normal)sgl::Batch
normalssgl::Batchprotected
numVerticessgl::Batchprotected
resetShaderProgram()sgl::BatchGL
setModel(glm::mat4 model)sgl::Batch
setProjection(glm::mat4 projection)sgl::Batch
setShaderProgram(ShaderProgram *program)sgl::BatchGL
setView(glm::mat4 view)sgl::Batch
specifyVertexAttributes()sgl::BatchGL
texCoord(float s, float t)sgl::Batch
texCoord(glm::vec2 texCoord)sgl::Batch
texCoordssgl::Batchprotected
transformationsgl::Batchprotected
vertex(float x, float y)sgl::Batch
vertex(float x, float y, float z)sgl::Batch
vertex(glm::vec2 vertex)sgl::Batch
vertex(glm::vec3 vertex)sgl::Batch
verticessgl::Batchprotected
~Batch(void)sgl::Batch
~BatchGL(void)sgl::BatchGL