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SimpleGL
1.1.0
A framework for platform independent rendering
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This is the complete list of members for sgl::CommandBuffer, including all inherited members.
| begin() | sgl::CommandBuffer | |
| beginRenderPass(RenderPass *renderPass) | sgl::CommandBuffer | |
| bindDescriptorSet(DescriptorSet *descriptorSet, GraphicsPipeline *graphicsPipeline, uint32_t binding) | sgl::CommandBuffer | |
| bindPipeline(GraphicsPipeline *pipeline) | sgl::CommandBuffer | |
| bindVertexBuffer(VertexBuffer *vertexBuffer, uint32_t binding) | sgl::CommandBuffer | |
| CommandBuffer(void) | sgl::CommandBuffer | |
| draw(uint32_t vertexCount) | sgl::CommandBuffer | |
| end() | sgl::CommandBuffer | |
| endRenderPass() | sgl::CommandBuffer | |
| getHandle() | sgl::CommandBuffer | |
| submit() | sgl::CommandBuffer | |
| ~CommandBuffer(void) | sgl::CommandBuffer |
1.8.11