SimpleGL
1.1.0
A framework for platform independent rendering
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This is the complete list of members for sgl::CommandBuffer, including all inherited members.
begin() | sgl::CommandBuffer | |
beginRenderPass(RenderPass *renderPass) | sgl::CommandBuffer | |
bindDescriptorSet(DescriptorSet *descriptorSet, GraphicsPipeline *graphicsPipeline, uint32_t binding) | sgl::CommandBuffer | |
bindPipeline(GraphicsPipeline *pipeline) | sgl::CommandBuffer | |
bindVertexBuffer(VertexBuffer *vertexBuffer, uint32_t binding) | sgl::CommandBuffer | |
CommandBuffer(void) | sgl::CommandBuffer | |
draw(uint32_t vertexCount) | sgl::CommandBuffer | |
end() | sgl::CommandBuffer | |
endRenderPass() | sgl::CommandBuffer | |
getHandle() | sgl::CommandBuffer | |
submit() | sgl::CommandBuffer | |
~CommandBuffer(void) | sgl::CommandBuffer |