SimpleGL
1.1.0
A framework for platform independent rendering
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This is the complete list of members for sgl::DescriptorSet, including all inherited members.
DescriptorSet(GraphicsPipeline *graphicsPipeline) | sgl::DescriptorSet | |
getHandle() | sgl::DescriptorSet | |
update(UniformBuffer *uniformBuffer, std::vector< glm::mat2 > data) | sgl::DescriptorSet | |
update(UniformBuffer *uniformBuffer, std::vector< glm::mat3 > data) | sgl::DescriptorSet | |
update(UniformBuffer *uniformBuffer, std::vector< glm::mat4 > data) | sgl::DescriptorSet | |
update(TextureImage *textureImage) | sgl::DescriptorSet | |
~DescriptorSet(void) | sgl::DescriptorSet |