SimpleGL  1.1.0
A framework for platform independent rendering
Classes | Namespaces
framebuffer.hpp File Reference
#include <SimpleGL_vk/SimpleGL_vk_Export.h>
#include <vulkan/vulkan.h>
#include "render_pass.hpp"

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Classes

struct  sgl::DepthStencilBuffer
 This struct stores the data of a depth stencil buffer. More...
 
class  sgl::FramebufferVK
 This class wraps a Vulkan framebuffer. More...
 

Namespaces

 sgl
 Generic namespace for the SimpleGL framework.
 

Detailed Description

Author
Heiko Brumme

This file contains a class to create a Vulkan framebuffer.

Definition in file framebuffer.hpp.