SimpleGL
1.1.0
A framework for platform independent rendering
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This struct stores the data of a depth stencil buffer. More...
#include <framebuffer.hpp>
Public Attributes | |
VkImage | image |
Stores the depth stencil image. More... | |
VkDeviceMemory | memory |
Stores the depth stencil device memory. More... | |
VkImageView | imageView |
Stores the depth stencil image view. More... | |
VkFormat | format |
Stores the depth stencil format. More... | |
This struct stores the data of a depth stencil buffer.
Definition at line 24 of file framebuffer.hpp.
VkFormat sgl::DepthStencilBuffer::format |
Stores the depth stencil format.
Definition at line 36 of file framebuffer.hpp.
VkImage sgl::DepthStencilBuffer::image |
Stores the depth stencil image.
Definition at line 27 of file framebuffer.hpp.
VkImageView sgl::DepthStencilBuffer::imageView |
Stores the depth stencil image view.
Definition at line 33 of file framebuffer.hpp.
VkDeviceMemory sgl::DepthStencilBuffer::memory |
Stores the depth stencil device memory.
Definition at line 30 of file framebuffer.hpp.