SimpleGL
1.1.0
A framework for platform independent rendering
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#include <SimpleGL_Core.hpp>
#include "SimpleGL_vk/backend_vk.hpp"
#include "SimpleGL_vk/application_vk.hpp"
#include "SimpleGL_vk/glfw_window_vk.hpp"
#include "SimpleGL_vk/batching_vk.hpp"
#include "SimpleGL_vk/manager_vk.hpp"
#include "SimpleGL_vk/vulkan_context.hpp"
#include "SimpleGL_vk/vulkan_instance.hpp"
#include "SimpleGL_vk/debug_report.hpp"
#include "SimpleGL_vk/surface.hpp"
#include "SimpleGL_vk/physical_device.hpp"
#include "SimpleGL_vk/logical_device.hpp"
#include "SimpleGL_vk/swapchain.hpp"
#include "SimpleGL_vk/render_pass.hpp"
#include "SimpleGL_vk/shader_module.hpp"
#include "SimpleGL_vk/graphics_pipeline.hpp"
#include "SimpleGL_vk/framebuffer.hpp"
#include "SimpleGL_vk/command_buffer.hpp"
#include "SimpleGL_vk/descriptor_set.hpp"
#include "SimpleGL_vk/vertex_buffer.hpp"
#include "SimpleGL_vk/texture_image.hpp"
#include "SimpleGL_vk/synchronization.hpp"
Go to the source code of this file.
This file is meant to get included by projects using the Vulkan backend.
In this file all the headers of the Vulkan backend should get included, so that the user just have to include this header.
Definition in file SimpleGL_Backend_Vulkan.hpp.