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1.1.0
A framework for platform independent rendering
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include
SimpleGL_Backend_Vulkan.hpp
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#ifndef SIMPLEGL_BACKEND_VULKAN_HPP
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#define SIMPLEGL_BACKEND_VULKAN_HPP
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/* SimpleGL core */
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#include <
SimpleGL_Core.hpp
>
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/* SimpleGL Vulkan backend */
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#include "
SimpleGL_vk/backend_vk.hpp
"
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#include "
SimpleGL_vk/application_vk.hpp
"
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#include "
SimpleGL_vk/glfw_window_vk.hpp
"
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#include "
SimpleGL_vk/batching_vk.hpp
"
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#include "
SimpleGL_vk/manager_vk.hpp
"
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/* Vulkan wrapper */
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#include "
SimpleGL_vk/vulkan_context.hpp
"
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#include "
SimpleGL_vk/vulkan_instance.hpp
"
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#include "
SimpleGL_vk/debug_report.hpp
"
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#include "
SimpleGL_vk/surface.hpp
"
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#include "
SimpleGL_vk/physical_device.hpp
"
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#include "
SimpleGL_vk/logical_device.hpp
"
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#include "
SimpleGL_vk/swapchain.hpp
"
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#include "
SimpleGL_vk/render_pass.hpp
"
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#include "
SimpleGL_vk/shader_module.hpp
"
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#include "
SimpleGL_vk/graphics_pipeline.hpp
"
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#include "
SimpleGL_vk/framebuffer.hpp
"
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#include "
SimpleGL_vk/command_buffer.hpp
"
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#include "
SimpleGL_vk/descriptor_set.hpp
"
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#include "
SimpleGL_vk/vertex_buffer.hpp
"
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#include "
SimpleGL_vk/texture_image.hpp
"
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#include "
SimpleGL_vk/synchronization.hpp
"
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#endif
/* SIMPLEGL_BACKEND_VULKAN_HPP */
command_buffer.hpp
batching_vk.hpp
descriptor_set.hpp
shader_module.hpp
manager_vk.hpp
backend_vk.hpp
surface.hpp
application_vk.hpp
logical_device.hpp
SimpleGL_Core.hpp
vulkan_context.hpp
synchronization.hpp
render_pass.hpp
texture_image.hpp
debug_report.hpp
framebuffer.hpp
vertex_buffer.hpp
swapchain.hpp
graphics_pipeline.hpp
physical_device.hpp
glfw_window_vk.hpp
vulkan_instance.hpp
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