SimpleGL
1.1.0
A framework for platform independent rendering
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This is the complete list of members for sgl::ShaderManager, including all inherited members.
clear() override | sgl::ShaderManager | virtual |
createShaderProgram(std::string vertexName, std::string fragmentName) | sgl::ShaderManager | |
get(std::string name) | sgl::Manager< Shader > | |
loadShader(std::string path, std::string name, ShaderType type) | sgl::ShaderManager | |
loadShaderProgram(std::string vertexPath, std::string fragmentPath, std::string vertexName, std::string fragmentName) | sgl::ShaderManager | |
Manager(void) | sgl::Manager< Shader > | protected |
objects | sgl::Manager< Shader > | protected |
put(std::string name, Shader *value) | sgl::Manager< Shader > | |
remove(std::string name) override | sgl::ShaderManager | virtual |
~Manager(void) | sgl::Manager< Shader > |