SimpleGL  1.1.0
A framework for platform independent rendering
sgl::ShaderManager Member List

This is the complete list of members for sgl::ShaderManager, including all inherited members.

clear() overridesgl::ShaderManagervirtual
createShaderProgram(std::string vertexName, std::string fragmentName)sgl::ShaderManager
get(std::string name)sgl::Manager< Shader >
loadShader(std::string path, std::string name, ShaderType type)sgl::ShaderManager
loadShaderProgram(std::string vertexPath, std::string fragmentPath, std::string vertexName, std::string fragmentName)sgl::ShaderManager
Manager(void)sgl::Manager< Shader >protected
objectssgl::Manager< Shader >protected
put(std::string name, Shader *value)sgl::Manager< Shader >
remove(std::string name) overridesgl::ShaderManagervirtual
~Manager(void)sgl::Manager< Shader >