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SimpleGL
1.1.0
A framework for platform independent rendering
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This class provides an class for managing shaders. More...
#include <manager_gl.hpp>
Public Member Functions | |
| void | remove (std::string name) override |
| Removes and disposes a shader from the storage. More... | |
| void | clear () override |
| Removes all shaders and disposes them. More... | |
| Shader * | loadShader (std::string path, std::string name, ShaderType type) |
| Loads a shader from file and stores it. More... | |
| ShaderProgram * | loadShaderProgram (std::string vertexPath, std::string fragmentPath, std::string vertexName, std::string fragmentName) |
| Creates a shader program from a vertex shader file and a fragment shader file. More... | |
| ShaderProgram * | createShaderProgram (std::string vertexName, std::string fragmentName) |
| Creates a shader program from two stored shaders. More... | |
Public Member Functions inherited from sgl::Manager< Shader > | |
| ~Manager (void) | |
| Deletes a manager and disposes all managed objects. More... | |
| void | put (std::string name, Shader *value) |
| Stores a object with specified name. More... | |
| Shader * | get (std::string name) |
| Gets a managed object from the storage. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from sgl::Manager< Shader > | |
| Manager (void) | |
| Initializes a new manager. More... | |
Protected Attributes inherited from sgl::Manager< Shader > | |
| std::map< std::string, Shader * > | objects |
| Contains the objects to manage. More... | |
This class provides an class for managing shaders.
Definition at line 56 of file manager_gl.hpp.
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overridevirtual |
Removes all shaders and disposes them.
Reimplemented from sgl::Manager< Shader >.
Definition at line 76 of file manager_gl.cpp.
| ShaderProgram * sgl::ShaderManager::createShaderProgram | ( | std::string | vertexName, |
| std::string | fragmentName | ||
| ) |
Creates a shader program from two stored shaders.
| vertexName | The name of the stored vertex shader. |
| fragmentName | The name of the stored fragment shader. |
Definition at line 139 of file manager_gl.cpp.
| Shader * sgl::ShaderManager::loadShader | ( | std::string | path, |
| std::string | name, | ||
| ShaderType | type | ||
| ) |
Loads a shader from file and stores it.
| path | File path to the shader source. |
| name | The name of the shader. |
| type | The type of the shader, either VERTEX_SHADER or FRAGMENT_SHADER. |
Definition at line 87 of file manager_gl.cpp.
| ShaderProgram * sgl::ShaderManager::loadShaderProgram | ( | std::string | vertexPath, |
| std::string | fragmentPath, | ||
| std::string | vertexName, | ||
| std::string | fragmentName | ||
| ) |
Creates a shader program from a vertex shader file and a fragment shader file.
| vertexPath | File path to the vertex shader source. |
| fragmentPath | File path to the fragment shader source. |
| vertexName | The name for the vertex shader. |
| fragmentName | The name for the fragment shader. |
Definition at line 119 of file manager_gl.cpp.
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overridevirtual |
Removes and disposes a shader from the storage.
| name | The name of the shader. |
Reimplemented from sgl::Manager< Shader >.
Definition at line 67 of file manager_gl.cpp.
1.8.11