SimpleGL
1.1.0
A framework for platform independent rendering
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Here is a list of all documented class members with links to the class documentation for each member:
- s -
scale() :
sgl::Model
Semaphore() :
sgl::Semaphore
setCurrent() :
sgl::DebugReportCallback
,
sgl::ErrorCallback
,
sgl::KeyCallback
,
sgl::MouseButtonCallback
,
sgl::TextureImage
,
sgl::VulkanContext
setErrorCallback() :
sgl::GLFW
setHeight() :
sgl::Window
setKeyCallback() :
sgl::Window
setMagFilter() :
sgl::Texture
setMinFilter() :
sgl::Texture
setModel() :
sgl::Batch
setMouseButtonCallback() :
sgl::Window
setProjection() :
sgl::Batch
setRenderbuffer() :
sgl::FramebufferGL
setShaderProgram() :
sgl::BatchGL
setSize() :
sgl::Window
setTexture() :
sgl::FramebufferGL
setTitle() :
sgl::Window
setUniform() :
sgl::ShaderProgram
setupDebugCallback() :
sgl::VulkanContext
setView() :
sgl::Batch
setVSync() :
sgl::WindowGL
setWidth() :
sgl::Window
setWrapS() :
sgl::Texture
setWrapT() :
sgl::Texture
Shader() :
sgl::Shader
shaderManager :
sgl::ApplicationGL
ShaderModule() :
sgl::ShaderModule
shaderModuleManager :
sgl::ApplicationVK
ShaderProgram() :
sgl::ShaderProgram
shininess :
sgl::Material
shouldClose() :
sgl::Window
showInfoTitle() :
sgl::Window
size :
sgl::Window
source() :
sgl::Shader
specifyVertexAttributes() :
sgl::BatchGL
specular :
sgl::Light
,
sgl::Material
storage() :
sgl::Renderbuffer
submit() :
sgl::CommandBuffer
Surface() :
sgl::Surface
surfaceCapabilities :
sgl::SwapchainSupportDetails
surfaceFormats :
sgl::SwapchainSupportDetails
swapBuffers() :
sgl::Window
,
sgl::WindowGL
,
sgl::WindowVK
Swapchain() :
sgl::Swapchain
sync() :
sgl::Window
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