SimpleGL
1.1.0
A framework for platform independent rendering
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a
b
c
d
e
f
g
h
i
l
m
n
o
p
q
r
s
t
u
v
w
- a -
ambient :
sgl::Light
,
sgl::Material
- b -
batch :
sgl::ApplicationGL
,
sgl::ApplicationVK
- c -
changed :
sgl::Transformation
clip :
sgl::Transformation
colors :
sgl::Batch
components :
sgl::TextureData
constant :
sgl::Light
current :
sgl::DebugReportCallback
,
sgl::ErrorCallback
,
sgl::KeyCallback
,
sgl::MouseButtonCallback
cutOff :
sgl::Light
- d -
diffuse :
sgl::Light
,
sgl::Material
direction :
sgl::Light
drawing :
sgl::Batch
- e -
emission :
sgl::Material
events :
sgl::Event
exponent :
sgl::Light
extent :
sgl::SwapchainData
- f -
format :
sgl::DepthStencilBuffer
front :
sgl::Camera
- g -
graphics :
sgl::QueueFamilyIndices
,
sgl::Queues
- h -
handle :
sgl::DebugReportCallback
,
sgl::Window
height :
sgl::TextureData
- i -
image :
sgl::DepthStencilBuffer
imageFormat :
sgl::SwapchainData
images :
sgl::SwapchainData
imageView :
sgl::DepthStencilBuffer
imageViews :
sgl::SwapchainData
index :
sgl::SwapchainData
- l -
linear :
sgl::Light
- m -
major :
sgl::GLVersion
memory :
sgl::DepthStencilBuffer
minor :
sgl::GLVersion
model :
sgl::Transformation
- n -
normals :
sgl::Batch
numVertices :
sgl::Batch
- o -
objects :
sgl::Manager< T >
- p -
pixels :
sgl::TextureData
position :
sgl::Camera
,
sgl::Light
presentation :
sgl::QueueFamilyIndices
,
sgl::Queues
presentModes :
sgl::SwapchainSupportDetails
projection :
sgl::Transformation
- q -
quadratic :
sgl::Light
- r -
running :
sgl::Application
- s -
shaderManager :
sgl::ApplicationGL
shaderModuleManager :
sgl::ApplicationVK
shininess :
sgl::Material
size :
sgl::Window
specular :
sgl::Light
,
sgl::Material
surfaceCapabilities :
sgl::SwapchainSupportDetails
surfaceFormats :
sgl::SwapchainSupportDetails
- t -
targetFps :
sgl::Application
targetUps :
sgl::Application
texCoords :
sgl::Batch
textureImageManager :
sgl::ApplicationVK
textureManager :
sgl::ApplicationGL
title :
sgl::Window
transformation :
sgl::Batch
type :
sgl::Event
- u -
up :
sgl::Camera
- v -
vertices :
sgl::Batch
view :
sgl::Transformation
- w -
width :
sgl::TextureData
window :
sgl::Application
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