SimpleGL
1.1.0
A framework for platform independent rendering
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generateMipMap() :
sgl::Texture
get() :
sgl::Manager< T >
getAction() :
sgl::KeyEvent
,
sgl::MouseButtonEvent
getAttributeLocation() :
sgl::ShaderProgram
getAvailablePhysicalDevices() :
sgl::PhysicalDevice
,
sgl::VulkanContext
getButton() :
sgl::MouseButtonEvent
getCommandPool() :
sgl::VulkanContext
getCompileStatus() :
sgl::Shader
getCurrent() :
sgl::DebugReportCallback
,
sgl::ErrorCallback
,
sgl::KeyCallback
,
sgl::MouseButtonCallback
,
sgl::TextureImage
,
sgl::VulkanContext
getCursorPos() :
sgl::Window
getCursorX() :
sgl::Window
getCursorY() :
sgl::Window
getDebugReportCallback() :
sgl::VulkanContext
getDelta() :
sgl::TimeUtil
getDepthStencilBuffer() :
sgl::FramebufferVK
getDescriptorPool() :
sgl::VulkanContext
getDescriptorSetLayout() :
sgl::GraphicsPipeline
getDevice() :
sgl::VulkanContext
getEvents() :
sgl::Event
getFeatures() :
sgl::PhysicalDevice
getFPS() :
sgl::TimeUtil
getHandle() :
sgl::Buffer
,
sgl::CommandBuffer
,
sgl::CommandPool
,
sgl::DebugReportCallback
,
sgl::DescriptorPool
,
sgl::DescriptorSet
,
sgl::Device
,
sgl::Fence
,
sgl::FramebufferGL
,
sgl::FramebufferVK
,
sgl::GraphicsPipeline
,
sgl::Instance
,
sgl::PhysicalDevice
,
sgl::Renderbuffer
,
sgl::RenderPass
,
sgl::Semaphore
,
sgl::Shader
,
sgl::ShaderModule
,
sgl::ShaderProgram
,
sgl::Surface
,
sgl::Swapchain
,
sgl::Texture
,
sgl::TextureImage
,
sgl::UniformBuffer
,
sgl::VertexArray
,
sgl::VertexBuffer
,
sgl::Window
getHeight() :
sgl::Texture
,
sgl::TextureImage
,
sgl::Window
getImageView() :
sgl::TextureImage
getInfoLog() :
sgl::Shader
,
sgl::ShaderProgram
getInstance() :
sgl::VulkanContext
getKey() :
sgl::KeyEvent
getLastLoopTime() :
sgl::TimeUtil
getLinkStatus() :
sgl::ShaderProgram
getModel() :
sgl::Batch
getMods() :
sgl::KeyEvent
,
sgl::MouseButtonEvent
getPhysicalDevice() :
sgl::VulkanContext
getPipelineLayout() :
sgl::GraphicsPipeline
getProcAddr() :
sgl::Instance
getProjection() :
sgl::Batch
getProperties() :
sgl::PhysicalDevice
getQueueFamilyIndices() :
sgl::PhysicalDevice
getQueueFamilyProperties() :
sgl::PhysicalDevice
getQueues() :
sgl::Device
getRenderFence() :
sgl::VulkanContext
getSampler() :
sgl::TextureImage
getScancode() :
sgl::KeyEvent
getShaderProgram() :
sgl::BatchGL
getShaderStageBit() :
sgl::ShaderModule
getSize() :
sgl::Window
getSuitablePhysicalDevice() :
sgl::PhysicalDevice
getSwapchain() :
sgl::VulkanContext
getSwapchainCount() :
sgl::VulkanContext
getSwapchainData() :
sgl::Swapchain
getSwapchainFramebuffer() :
sgl::VulkanContext
getSwapchainIndex() :
sgl::VulkanContext
getSwapchainSupportDetails() :
sgl::PhysicalDevice
getTime() :
sgl::TimeUtil
getTitle() :
sgl::Window
getType() :
sgl::Event
getUniformLocation() :
sgl::ShaderProgram
getUPS() :
sgl::TimeUtil
getView() :
sgl::Batch
getWidth() :
sgl::Texture
,
sgl::TextureImage
,
sgl::Window
GLVersion() :
sgl::GLVersion
GraphicsPipeline() :
sgl::GraphicsPipeline
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